Showing posts with label mystery game. Show all posts
Showing posts with label mystery game. Show all posts

Wednesday, March 1, 2023

Depression

 I've been coming to grips the last couple of days that I've been experiencing depression since about halfway through last year. I'm not sure why I didn't realise it until now, but I can see all the signs looking back. I've been unable to motivate myself to do anything, I've lost my ability to care about the things that matter to me, I've stopped taking care of myself (hygiene, exercise). I stopped seeing problems as something to be fixed and started seeing them as something to be ashamed of.

That being said, today I made a commitment to try and do things, and it went relatively well.

I really struggled to get myself to go to my new life group this evening, but I'm glad I did. I was finally able to convince myself to go when I thought about the possibility of good fellowship and opportunities to build others up. It troubled me that I didn't at all feel a desire to read the Bible with others.

In it, we discussed what we wanted to get out of the life group, and it was a good opportunity to think about how my previous life group was failing in that regard. I could see that the previous life groups were functioning on a technicality. We were reading the Bible and studying it, but we weren't really living out our faith or discussing how to do that. What I want is to feel excited to go and encourage and comfort and be encouraged and comforted towards works of the faith, and as it stood previously, I didn't feel that that was happening, and I didn't feel excited at the prospect.

I also started to see a little bit how that depression expressed itself in my spiritual life. Old doubts and worries from last year haven't been considered and addressed, they've mostly been covered over, and when I start to uncover them, the pain and confusion starts to show itself. While my earlier coping mechanism was to cover them up and distract myself, uncovering them now encouraged me. It made me see that the hazy peace that I've been living in is false; there is pain hiding beneath the surface, and the depression was there to protect me from it. Now I feel encouraged to sort through it and work it out, difficult though it may be, because I know that the depressive calm I feel is a lie I tell myself.

This has affected me in other ways too. When I'm in a mental health crisis, I use distractions as a coping mechanism (usually copious amounts of Youtube videos), but often I allow those distractions to become habits and outlive their usefulness.

For a little levity, I played Return of the Obra Dinn, a game in which you have to determine the name and cause of grisly death for sixty (give or take a few) passengers of an old sailing boat.

It's a great game. I shouldn't be surprised, given it's made by the Papers, Please guy, Lucas Pope. His use of unconventional game mechanics and goals is amazing. He's not dethroning Daniel Mullins as my favourite indie dev, but he's definitely getting a high spot in the rankings.

Importantly, It's finally a mystery game that has a challenging and satisfying process of inference that you are actually game-mechanically required to go through. Of course, I'd still like to play some of the games from my previous post.

Monday, January 30, 2023

Murder Mystery Games

 Why is it that immediately after writing my previous blog post, I discover that a bunch of games have come out recently based on exactly the premises I laid out there? The games in question are:

  • Pentiment: You have to solve a string of murders and scandals that occur in medieval Bavaria.
  • The Case of  the Golden Idol: A murder mystery game in which you have to investigate for yourself, find your own clues, and determine your own suspect.
  • Loretta: You're a 1940s housewife who committed murder, and in a series of flashbacks, you have to decide how you did it and how you're going to cover it up. (coming out this February)
  • Paradise Killer: A murder mystery game where you can accuse anyone, but you'll have to prove your case in a trial. Reminds me of Danganronpa.
Before I saw all these games, I was thinking about how I would make a game on the same premise. The big challenge, in my eyes, is giving the player the freedom to make robust accusations without limiting them to a very small set of options (like Danganronpa) or swamping out the correct options in a sea of useless ones (Portopia). I'm interested to see if or how these games solve these issues, although I don't really have enough time or money to try them all at the moment.